Thursday, 27 November 2008

Bell's and Bits


This image (Above) has been changed - its now less Gold... as you can see below :)







So yet again it's evident what I've been doing. I'm so close to finish texturing now... Hopefully I will have it done by the end of today and I can start Weighting my Character ... AGAIN. I found that the Gold I used as a texture didn't really work to start with as it was TOO gold for the look I was going for. I therefore went into Photoshop and played with the Levels. I didn't want to settle the original image as it just didn't fit. I'm glad I changed it as it will be essential for the opening shot.
The lights I think have got the correct texture now. I had kind of been putting them off as they had been combined together to make one model (along with the candle - even though I would like to do this better as well) and therefore was quite annoying to texture it. The Occlusion layer is just to test as Dan Edgley was having problem with his Occlusion Layer when he was rendering. Initially he thought it was because he was rendering with Mental Ray but I was as well so this ruleld it out. He copied the settings I used and still he was getting a pitch black screen. Finally I asked him to scroll out of his room and BINGO we found the problem. He had a Dome on top and therefore it was stopping all the directional light coming through and therefore NO occlusion could be created. I beleive he is now in the process of solving this problem which is good.

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