Tom has been finishing his texures and models today while Alec has been practising his animation skills on a horse which looks great :) of course it does - Alec is doing it :) Simon's houses again, top notch and adding more and more detail for the backdrop... however it all adds to our render time which apparently even the render farm can't handle. I'm determined to get it going properly though. I will try to Render the large scene in one, one more time and then move on to the split idea I had and see if that works.
If all else fails... playblasts... deleting history and try again. Possibly delete history before and see if that makes a difference. Either way I got pretty annoyed at the rendering situation as I sat there for the majority of the day sorting out files and watching Maya crash and burn as I hit 6 and it attmpted to load textures - I can't even check they work properly as it crashes everytime. Maya is a good thing when it works how you want it. Its like Oil.... works in your car and keeps it running most the time but can set alight and blow up with the strike of a match!!!! Weird analogy but hey... I'm pretty shattered and it's been a VERY long day full of bad renders.
Summed up - got a few layers out of Mine and Toms however need to perfect how I will add different sections to the layers (eg Toms and mine ADDED to Alec's and Simons work).
I sit here now waiting for yet another Render to test on my slow Mac ... and now I have to paint weights again as Tom unfortunately did something to his Rig to deform areas of him BADLY. Luckily I have a saved copy where I started painting them and can work on that.... here we go again....
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