Ok so tonight I've been playing about with Modeling the Garment which Tom drew in his sketch (see Authentic)... Its not going too badly so far. This was suggested by Jared - Extruding the faces of the 'skin' and then moveing the geometry as I see fit. I also thought of another way which would be Duplicating the whole mesh. Expand it a lil and deleted the faces above below and on the end... thus making a shape of it however it would be more difficult to get this object to stay with the model unless bound and weights painted AGAIN (as well as on the human's skin itself).
Note to self. 0.27 scale once exported fits like a DREAM.
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