Anyway We came up with a D/Loadable storyboard - on the Authentic - extract from the file and then it should open like a dream. Alec did all the leg work of drawing which was good as he's a great 2D and 3D artist. I personally am very happy with it so far and think it has a lot of potential. We also looked at how we can lower the Poly Count and delete some unneccesary faces and things that wouldnt be seen. Alec mentioned a reduce Polygon tool which I'm going to look into. This could save our renders from crashing! I had a majorly-Render-burdened day with every time I was attempting to render out a Occlusion Pass it jst came out blank white. Not too sure why as a single frame works on my file and then I put it into the Render Farm and nudda. Anyway - We'll deal with that later on. We went through a few of my models and decided to rid of a couple here and there and simply re-model some things so they have fewer polygons - plus they'll be easier to texture!! :D I still think the team is working REALLY well together and i don't think I'd change it as everyone is pulling their weight now and this once - Simon's Vision has been shared across the group and we have realised that we've done something that looks quite good considering... at least we think so! haha. Just have to keep on cracking on!
Friday, 21 November 2008
Friday Friday Friday....Please I Don't Want to Render!
So we were looking at a compiation of all the files put together, talking about camera shots and what not today. Tom had unfortunately left at this point however we still looked at his work as a three as well as our own. Earlier in the day we had Mike Hirsh's Contextual Studies lecture about composition and about how to draw the eye. This was really useful as we needed to start thinking about our shots in terms of composition for when we finally render. If its not in the shot we shouldn't really need to model it/texture it that detailed/well.... If you can't really see it who's going to notice?!? haha.
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