So the group (without Simon unfortunately) were together this afternoon with Tutor Jared Taylor. We discussed how it was all going and a few things came up but the majority of it was all positive. Apparently we had jumped the gun a bit considering we were getting graded on the ENVIRONMENT it wasn't TOO necessary to worry about the character WITHIN the environment and not to worry so much about how well he/she was modeled etc. This got us thinking.... we needed to REALLY settle on a proper storyboard and get that sorted because we didn't really have a finalised idea. Jared heard what we had to say about our story and he said it would take a LONG time to do it all. We understand now that texturing it well will take a long time to do if we are going to do it RIGHT (unfortunately) He described it as something that takes a while to get your head around it but once you do it's quite easy. He also explained that he personally prefers to work with the textures AS he goes - I suppose this is like a break from modeling and also you can see what works and what doesn't instantly so it's probably a good idea. To be honest I wish I had of done the same and thought about this while we were modeling. Now we don't have that easy UV maps to paint.... uh Oh. We'll survive though. We are team Authentic/Cutting Edge while in PPD mode. So anyway - we ran Jared though our idea we had for our script and then he thought it was WAYYY to long with too much animating. Deep down I think the group knew this ... we were just being ambitious. He sparked a number of different ideas, just his presence. Tom came up with an idea... which was pretty good and we all agreed this (obviously Simon still doesnt know about it just yet but I'm sure he'll be ok with it) The idea involves another character which'll be on the Boat that Tom has made looking though a Telescope at our character. This allows us distort the image slightly (possibly fisheye lens) and also have a lot of our GLORIOUS modeling on display if the zoom isn't that good. The BAD thing about this is that we may have to model a little more along the shore line so that it can get the lens in... but I'm not sure about that just yet. Anyway the camera will switch between looking at the Guy on the ship and down his telescope to following a man on the shore (our new arrival) This will allow us to show off our environment as well as showing off our texturing and lighting involved we've already been playing with. I think it'll show the best of both worlds! :D
This one's for you Jared 'Raises Glass'.
Cheers lol
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