Wednesday, 25 February 2009

Final Machine Render

THIS IS AN OLD BLOG SITE!!!
Please Visit
www.danshufflebotham.co.uk

Thanks for taking an interest.

This work is OLD now but still shows my thought process back in year two :)


This took me a few hours... but I think it was worth it.
Machine, smoke and hamster etc all CG... shadows CG... Use of masking, overlaying layers in AE.
Very happy with this result as it doesn't look too studenty!! Woo!

Monday, 23 February 2009

Some more CG

More for the Post Production project... even though its not really finished yet... but I thought I'd include it. 

Friday, 20 February 2009

This Cracks Me Up


A piece of my Post Production unit for Gareth... I've altered the running though so it's slightly less 'flat' at one pace...he loses his steps gradually now :)

Wednesday, 11 February 2009

The Testers For the Post Production Project


Heres One So Far...

The Warning Screen




The screen cg-ed displayed on a monitor in my Post Production Project for CVA Year 2.
Totally made in After Effects again, same process as the way I made the Authentic Titles.

Tuesday, 10 February 2009

Faking Birds

Heres something Rachel and I worked on.  Faking birds using After Effects.  I quite like the way its come together.  This is just an image obviously however I've gone about making it look 3D and giving it depth by making the second set of birds seem further away and disappearing behind a building... I like it :D  This is preperation for my Post Production project and the CG elements that will be added to it within After Effects.

Friday, 16 January 2009

Work For Blitz - More Progress

The Best Of Both Worlds First Up


 

So I've finally got something I'm vaguely happy with.  Although its not really suitable for a game environment I hope it shows I have potential to those guys at Blitz.  Above are the images they have asked for minus the textures obviously.  I hope they like what I've done.  Only time will tell.  As it had to be all my own work I could not hand in a group project... Well I could have and claimed it all as my own - but I'm not that guy... not that guy at all.

Thursday, 15 January 2009

Work For Blitz


As I'm applying for an open day soon I'm attempting to get some work to show Blitz - in Birmingham... and with this there is even a chance to get an 8month internship there.  Am seriously considering it and defering my next year if I get it as it will better me and prepare me ready for the Games Industry.  But this is all just hypothetical if I EVEN get the open day.  Oh well.... This is what I have so far.  The Deadline approaches quickly its either tomorrow or Monday... I'll check tonight.

Monday, 12 January 2009

A New Term - A New Year

We came in today for the PPD Summative Assessment. It went supprisingly well. We managed to wing it quite well with a lot of babbling on by Alec, Simon and myself. Our work was generally enjoyed I think and therefore I think it was a success.

Given three different briefs we are allowed to chose or make up our own. I went for the first as I am quite keen to work within Games.

THE NEW BRIEF:

Brief A: Game Design

Source: Nik Taylor

Lead Artist -- Rockstar North

http://www.rockstarnorth.com/

“I want your students to design, build, and texture a “chop-shop” for us. In case any of the students are wondering, a chop-shop is a garage where stolen cars are taken to be either re-sprayed and given new number plates, or broken up for spare parts. If they want to come up with a name for the chop-shop and appropriate signage then that would also help us out.”

  • “They should use a 3D modelling package that is preferably Max or Maya. The submitted work should consist of both an exterior and an interior.”
  • “When they model the interior then they should use a 20,000 polygon limit as the game engine won’t be displaying anything other than the interior and characters at a fixed LOD (Level Of Detail).”
  • “When they model the exterior then they will have to build three different LODs, high (5000 polys), medium (2,500 polys), and low (500 polys), for viewing at three different distances within the game engine.”
  • “The texturing of their models is as important as the geometry; their models should be textured using TGA format image files of 256 x 256, 512 x 512, or 1024 x 1024 resolutions.”


Within this brief I have to chose two of the four specialities:

Which of the four possible areas do I concentrate on?

a) 2D conceptualization

b) character animation

c) visualisation (and modelling)

d) visualisation (texturing and rendering)

I think I quite like the Conceptualization however I am quite a visualisation person (and modelling) so I might split across the two. Concept work I find difficult so this will be challenging for me yet engaging. Modelling I am quite good at and therefore am not afriad to attempt the Chop Shop single handedly however I would like someone to work with to create a more impressive piece than if I was working on my own.
The main work for this project will be on www.mechanicmadness.blogspot.com which is my Blog for it.

Wednesday, 7 January 2009

PPD Argos Shot_01

Don't Read Porn On the front Desk - I've been working on this for about an hour now, and am starting to like it a little bit.  Heres the video without the Alec speech.




This is pre lowering the Res obviously